Take the following graph
drawing functions 2.svg

In order to recreate (one possible) function we need to do the following:

  1. Determine the end-behavior, and decide if it’s a reflection or not (this one is a reflection of a ^2!)
  2. Determine its stretch/squash
    • count the squares, if its over more than 1 then add that many as the denominator (the above would be 1/2) and you got the coefficient!
    • Otherwise if its taller more than 1 before it crosses a point add that many and add that as the coefficient!
      • Pasted image 20231203190826.png
        • This would be 2!
        • Think of it like when you find the slope, by going
  3. Next add the adjustments to the vertex as appropriate! inside the parathesis for horizontal movement and outside for vertical movement